mdude: Yellow and green ink blot style image. (Default)
[personal profile] mdude
So, I was thinking about how in 3D modeling, if you're just mucking about in a program with little to no direction, one problem you might run into is dissolving some vertex, point, or face, and end up with an object that has poorly formed or connected faces. I was wondering if maybe there could be a mode of 3D editing that was a bit more resilient against that. At the same time I was wondering if it'd be a fun thing to play with a silly rendering system that drew things geometrically instead of breaking things down into triangles even though there's plenty of reason no current 3D rendered does that.

Then I considered that if everything is being rendered as a collection of triangles, maybe everything could be represented as a collection of tetrahedrons? Like maybe any 3D solid one might make in a rendered could be topologically identical to the outer boundary of some fully collected set of cells within a tetrahedral honeycomb? I'm not entirely sure, but either way I think a 3D modeler where you connect tetrahedral cells and distort them to correct proportions via continuous map functions could be pretty fun to play with and be good for sketching out low-poly designs. Guess that'll be something to work on sometime.
From:
Anonymous( )Anonymous This account has disabled anonymous posting.
OpenID( )OpenID You can comment on this post while signed in with an account from many other sites, once you have confirmed your email address. Sign in using OpenID.
User
Account name:
Password:
If you don't have an account you can create one now.
Subject:
HTML doesn't work in the subject.

Message:

 
Notice: This account is set to log the IP addresses of everyone who comments.
Links will be displayed as unclickable URLs to help prevent spam.

Profile

mdude: Yellow and green ink blot style image. (Default)
MDude

May 2017

S M T W T F S
 123456
78910111213
14151617181920
21222324252627
28 293031   

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 23rd, 2017 04:47 pm
Powered by Dreamwidth Studios