### A Thought on 3D Modeling

May. 29th, 2017 11:03 pmThen I considered that if everything is being rendered as a collection of triangles, maybe everything could be represented as a collection of tetrahedrons? Like maybe any 3D solid one might make in a rendered could be topologically identical to the outer boundary of some fully collected set of cells within a tetrahedral honeycomb? I'm not entirely sure, but either way I think a 3D modeler where you connect tetrahedral cells and distort them to correct proportions via continuous map functions could be pretty fun to play with and be good for sketching out low-poly designs. Guess that'll be something to work on sometime.

Edit(Sept. 12, 2017, 12:03PM): Thinking about it later, I thought of a probelm that might come up with doing this, but then I forgot it. So yeah, I'll see if it's fun to play with anyway and keep trying to think of ways to just kind of toss data at a renderer and somehow tend to get shapes that avoid clipping with themselves without really trying just because of hwo the math works out.